

I'd actually suggest that this effect of the card should be ignored if a revealed ending was specifically chosen. I presume this won't work if there's no Alternative Ending to choose (that could cause some problems with the Dragon variant), but it will definitely require the developers to think of consequences of Alternate Ending card being discarded (in some modes, like, again, Lightbearers, Tapestry Revowen could completely turn the whole game on its head). Selected Alternative Endings would also put the card-endings on the same level as the standard Crown of Command ending and the Dragon variant.īTW, with Woodlands expansion, Alternate Endings get additional rules wrinkle in form of the Tapestry Revowen card which instructs players to replace an Alternative Ending with a new one, hidden. I'd say that playing with chosen revealed ending might require all non-host players to be told what ending it is and to click "OK" to signify that they accept it, since there will be probably players who hate some Alternative Endings and don't want to play with them. Now, choosing a revealed ending randomly has exactly one advantage over just picking one, and that probably explains why it's default rule: it doesn't require all players to agree on the ending. Well, sticking to a certain ending by disabling expansions would work, but 1) would only work for a certain expansions and 2) seems to me to be akin to cutting someone's fingers off to prevent them from throwing certain moves in rock-paper-scissors. So with only one of those expansions enabled, enabling a "revealed ending" when there is only one is tantamount to choosing anyways. So making the ending known prior to character selection leads naturally to a "choose revealed ending" house rule.Īlso, some expansions such as Blood Moon and Firelands only come with one revealed ending (and two hidden).

Right now, characters are chosen before the ending is revealed, and this can't work forever.

The prime example is Lightbearers - revealing this ending would disable all neutral and evil characters. I mentioned in another thread that endings from future expansions must be revealed before characters are chosen. But I'm glad Nomad has stuck to it.īut would choosing revealed endings make for a good house rule? Certainly, I think it would be a popular one. (This was prior to the Dungeon.) Full random is the standard character selection to ensure balanced experiences over a long-term number of games.Īs for why random endings are default? I don't know. While I mostly agree, we have to think carefully why some rules are the way they are.įor example, the Reaper requires players to choose Warlock Quests freely as a way to ensure players do not get stuck with a quest they cannot complete.
